![]() ![]() It will generally take many iterations of writing, coding, and playtesting until your scenario reaches a product you are satisfied with.Ī discussion on tweaking and balancing your scenario to make it more fun is found on the Balancing page. ![]() Who will your protagonists face? What events will occur? How long will it be? You might decide to revise your plans as you code and test them. Generally, you should have a premise mapped out for the scenario before you begin. ![]() Building Your Scenario Ĭreating a scenario is no simple task. Otherwise, you will simply get a map file. NOTE: Scenario-specific content will not be saved unless you also select the File → Save Scenario option before exit. By default, the editor opens with a blank map file open only. In order to edit scenario metadata, select File → New Scenario. These functions are most useful for creating a simple scenario from a map, or streamlining your workflow in creating a more complicated scenario. Those interesting snippets still have to be written by hand. However, the editor cannot create more complex WML.
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